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Daniel Sewell
Daniel Sewell
Senior Lighting Artist at Playstation Haven Studios
Toronto, Canada

Summary

I have a First Class Honors Bachelor’s Degree in Architectural Visualisation from Bournemouth and Poole University. I have had the pleasure of working in the Architectural Visualisation industry at Uniform and The Neighbourhood where I have had the experience of creating photo-realistic renders and leading the pipeline focus of real-time virtual reality experiences. I then joined Ubisoft Reflections as a Junior Lighting Artist in which I was quickly promoted to an Intermediate Lighting Artist thanks to both art and soft skills shown throughout the production of Division 2. Currently a Senior Lighting Artist within Ubisoft Toronto having worked on Far Cry 6.

Skills

Rendering3D Modeling3D VisualizationHard Surface ModelingLightingShadersPBR TexturingVirtual Reality

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Snowdrop
Snowdrop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Knald
Knald
V-Ray
V-Ray
Blackmagic Design Fusion
Blackmagic Design Fusion

Productions

    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Senior Lighting Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Tom Clancy's The Division 2
    • Year
      2019
    • Role
      Lighting Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division
    • Year
      2016
    • Role
      Junior Lighting Artist
    • Company
      Ubisoft

Experience

  • Senior Lighting Artist at Haven Studios
    Toronto, CA
    February 2024 - Present

    Senior Lighting Artist at Haven Studios Inc.

  • Senior Lighting Artist at Ubisoft Toronto
    Toronto
    September 2019 - February 2024

    Senior Lighting Artist at Ubisoft Toronto.

  • Lighting Artist at Ubisoft Reflections
    Newcastle, United Kingdom
    April 2018 - September 2019

    Worked on evoking mood, setting atmosphere and creating lighting spaces set to proposed direction of narrative and game-play elements while maintaining a high visual fidelity across the game.

  • Junior Lighting Artist at Ubisoft Reflections
    Newcastle, United Kingdom
    April 2017 - March 2018

    Junior Lighting Artist at Ubisoft Reflections.

    Worked on evoking mood, setting atmosphere and creating lighting spaces set to proposed direction of narrative and game-play elements while maintaining a high visual fidelity and minor prop/set dressing for Tom Clancy's The Division DLC.

  • Junior 3D/VR Artist at The Neighbourhood
    Manchester, United Kingdom
    August 2016 - March 2017

    As Junior 3D Artist the role required responsibility in creating photo realistic Architectural Visualisations for high-end Architecture clients. Further responsibilities led to being the lead artist on creating real-time Virtual Reality projects. This meant creating and optimizing assets, creation of PBR shaders, assigning tasks to other artists and maintaining a smooth 90 frames per second experience while maintaining a high quality visual experience in Unity.

  • 3D Architectural Visualiser Intern at Uniform
    Liverpool, United Kingdom
    June 2014 - September 2015

    3D Architectural Visualiser Intern - Responsible for maintaining and integrating new workflows for asset library, creating models, texturing and lighting for 3D scenes. Primary artist for asset creation for Unreal Engine 4 and Oculus Development.