I have a First Class Honors Bachelor’s Degree in Architectural Visualisation from Bournemouth and Poole University. I have had the pleasure of working in the Architectural Visualisation industry at Uniform and The Neighbourhood where I have had the experience of creating photo-realistic renders and leading the pipeline focus of real-time virtual reality experiences. I then joined Ubisoft Reflections as a Junior Lighting Artist in which I was quickly promoted to an Intermediate Lighting Artist thanks to both art and soft skills shown throughout the production of Division 2. Currently a Senior Lighting Artist within Ubisoft Toronto having worked on Far Cry 6.
Senior Lighting Artist at Haven Studios Inc.
Senior Lighting Artist at Ubisoft Toronto.
Worked on evoking mood, setting atmosphere and creating lighting spaces set to proposed direction of narrative and game-play elements while maintaining a high visual fidelity across the game.
Junior Lighting Artist at Ubisoft Reflections.
Worked on evoking mood, setting atmosphere and creating lighting spaces set to proposed direction of narrative and game-play elements while maintaining a high visual fidelity and minor prop/set dressing for Tom Clancy's The Division DLC.
As Junior 3D Artist the role required responsibility in creating photo realistic Architectural Visualisations for high-end Architecture clients. Further responsibilities led to being the lead artist on creating real-time Virtual Reality projects. This meant creating and optimizing assets, creation of PBR shaders, assigning tasks to other artists and maintaining a smooth 90 frames per second experience while maintaining a high quality visual experience in Unity.
3D Architectural Visualiser Intern - Responsible for maintaining and integrating new workflows for asset library, creating models, texturing and lighting for 3D scenes. Primary artist for asset creation for Unreal Engine 4 and Oculus Development.